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Pathos - Level Concept Art

"Pathos will take you on a journey of discovery by guiding a young girl, Pan, through an unknown world.
Through the use of puzzles you will help Pan overcome her obstacles and travel with her through the strange lands. Perspective plays a huge role and offers you an interesting mechanic to play with. Gain friends, build paths and work around the mysterious Denizens."

During my 2nd and 3rd year at uni I participated in the development of an award winning mobile game called "Pathos". I joined the team late in the development process as a freelance concept artist to help them finalize the levels they needed to release the game. Before I joined the team, the developers participated with a prototype of this game in the "Dare to be digital" Contest, and thus won first prize and a publishing deal with Channel 4 / All 4 Games.

I worked together on this project with:
Rob Green (Programmer),
Luke W. Norman (3d Artist/Writer)
Mike Hindley (3d Artist/Rigger/Animator)

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First Chapter Level Designs

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Third Chapter Level Designs

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Second Chapter Level Designs

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Level Select Screen

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Loading Screens for Various Biomes

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Flipped Chapter 3 Mood Sheet. ( The game mechanic involves the main character switching between worlds to solve environmental puzzles)

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Fourth Chapter Level Design

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End Chapter Screens

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Character Designs for the main antagonist and a secondary character